

Wetlands, the newest supported game of the Hypno engine, is ready for public testing! Take a deep breath and submerge yourself in Wetlands Please give a warm welcome to our new students! Let's make GSoC 2022 a huge success – together! May 6, 2022: The team is very excited about the upcoming weeks – and we hope you are as well. The goal for his project is to bring the above engines to a stable state. The main objective of Avijeet's task is to identify all missing features and fix existing bugs. Some of these engines are very close to completion, but not quite there yet.

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The purpose of this project is to achieve a full port of this engine to ScummVM, with the goal of supporting the 2007 survival game Penumbra: Overture.Īvijeet Maurya (aka StableSteady) will pick up several incomplete engines: MacVenture, Avalanche, Glk-Scott, Pink and WAGE. The original sources for this engine got recently released by the original developer Frictional Games under GPLv3. This project is a continuation of a GSoC task initially started by a former student back in 2018.Įmanuele Grisenti (aka grisenti) will be working on a new engine, HPL1. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Michael Hayman (aka Quote58) is about to implement support for The Immortal. By implementing more internal functions used by DIRECTOR, Pragyansh's main objective is to extend support for Meet Mediaband and The Journeyman Project (Win and Mac), making them fully playable without any glitches. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools.

Pragyansh Chaturvedi (aka Raikou) will work on improving our DIRECTOR engine. We are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months. Thank you very much for your support! May 25, 2022:Ī few days ago, Google announced the list of students accepted for this year's Google Summer of Code. Please report any bugs or oddities on our issue tracker.Ī detailed list of all exciting new features and fixes is available in our NEWS file. The AGOS, SCI and SCUMM engine received some really extensive modifications which make all games using those engines very good testing targets as well.Īll testing must be done with stable builds, not development ones.
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You may support the project by expressing your excitement in the form of a donation via PayPal although we value code contributions considerably more.Ī few months have passed since we released ScummVM 2.5.1.

Our forum and Discord Server, are open for comments and suggestions. Among the systems on which you can play those games are Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero and many more. ScummVM is continually improving, so check back often. You can find a full list with details on which games are supported and how well on the compatibility page. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. ScummVM supports a huge library of adventures with over 325 games in total. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator. ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files.
